New technologies - a source of inspiration and a tool for interactive and immersive experiences

Authors

  • Vlad Benescu Universitatea Natională de Arta Teatrala si Cinematografica I.L. Caragiale

Keywords:

new technologies; interactive; immersive; creative process; performing arts

Abstract

New technologies are influencing the sphere of performing arts with new possibilities for storytelling and the possibility of building a different kind of bridge between artistic creation and spectators. The objective of this article is to demonstrate how a context involving new technologies can facilitate an interactive and immersive environment in which the spectator can easily venture without feeling that his involvement in the artistic product implies an uncomfortable activity. In this article I will use as a case study a performing arts research project conducted in the summer of 2022 entitled Transsystemic Signals 2.0. This project brought together theatre artists and digital arts artists and aimed to explore the innovative-creative potential of the tools offered by new media. To analyse this research project I will first define what constitutes the interactive and immersive nature of an artistic product. During the course of my scientific research I have participated in several projects that integrated new technologies and I have fulfilled several functions: actor, dancer, director, choreographer, technician, cameraman, lighting technician, digital artist, which helped me to have an objective vision of the phenomenon.

Author Biography

Vlad Benescu, Universitatea Natională de Arta Teatrala si Cinematografica I.L. Caragiale

Doctorand

References

Biggin, Rose (2017) - Immersive Theatre and Audience Experience, Palgrave Macmillian Pub-lishing.

Bloom, Gina (2018) - Gaming the Stage, University of Michigan Press.

Bouko, Catherine (2014) - Interactivity and Immersion in a Media-Based Performance - PAR-TICIP@TIONS, vol. 11, no. 1.

Dixon, Steve (2007)- Digital Performance, The MIT Press, London.

Delbridge, Matt (2015) - Motion capture in performance, Palgrave Pivot Publishing.

Lehmann, Hans-Thies (2009) - Teatrul Postdramaric, Postdramatic Theatre, Unitext Publishing House, Bucharest.

Manovich, Lev (2013) - Software takes command, Bloomsbury Academic.

Salihbegović, Fahrudin (2013) - Direting Cybertheatre, Academica Publishing House, Belgrade.

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Published

2023-10-31

How to Cite

Benescu, V. (2023). New technologies - a source of inspiration and a tool for interactive and immersive experiences. Journal of Danubian Studies and Research, 13(2), 201–210. Retrieved from https://dj.univ-danubius.ro/index.php/JDSR/article/view/2424

Issue

Section

Estudentiana (Students, MA & PhD Students)